SCIENCE
Pupils explore materials and their properties by conducting experiments, such as testing the strength of different materials. They can then apply this knowledge in D&T by choosing appropriate materials to construct structures or create products.
MATHS
Pupils use their understanding of measurement, geometry, and scale to design and create accurate 2D and 3D models. They can apply these skills in D&T projects, such as designing and building a bridge or creating a functional storage unit.
HISTORY
Pupils explore historical inventions and their impact on society. They can design and create their own versions of these inventions using materials and tools available in the classroom, fostering an understanding of technological advancements over time.
GEOGRAPHY
Pupils study different geographical locations and their unique resources, considering how these resources influence local industries and products. They can then design and create products using materials and techniques inspired by these locations.
ART
Pupils explore the aesthetics of product design, considering form and function. They can experiment with various artistic techniques, such as painting or sculpture, to enhance the appearance and appeal of their D&T projects.
ENGLISH
Pupils use their writing and communication skills to create design briefs, project proposals, and evaluations. They can also create instructions or user guides for the products they design in D&T.
PE / SPORT
Pupils explore the design of sports equipment and how it impacts performance. They can then design and create prototypes of new equipment, considering factors such as materials, ergonomics, and user needs.
MUSIC
Pupils investigate the design and construction of musical instruments, learning about sound production and acoustics. They can apply this knowledge to design and build their own simple musical instruments, considering factors such as materials, size, and shape.